December 21, 2009
Reflection: Final blog post (EDUC 6713)
As a result of what I learned in this course, I plan to make some immediate adjustments to my instructional practice regarding technology integration. First, I would like to take what I learned about digital portfolios through my GAME plan and put it into action with students. While researching digital portfolios I learned how I could implement them and I came up with a list of artifacts I would like my students to include. Now it is time to incorporate it into my classes. I would also like to start implementing some of the social networking/online collaboration tools that we explored. These types of tools are new to me and I have never used them in class. With all the useful information we have learned in this course, this has sparked the most interest for me and it will probably be the first thing I explore further and start integrating first.
When I first began these courses at Walden I have to admit that I was hesitant about how I could incorporate technology into the math high school classroom. Except for graphing calculators, spreadsheet software and graphing software, I couldn’t think of other things I could use. I was concerned that I would be stretching my content standards to fit and couldn’t see how I would use a wiki, blog or the Web 2.0 in my math classes. I am excited to say that I was wrong and that I have learned many new ideas and came up with a few of my own as a result of all of the courses in this master’s program. They would all allow me to provide my students with authentic learning experiences and not be a forced fit like I thought. While it was difficult to come up with ideas for some of the tools we have explored, it was definitely possible to use all of them with my high school math students.
December 17, 2009
Using the GAME Plan Process with Students
The first way I could use the GAME plan is to use it to help me plan my lessons. By using the GAME plan process for designing and implementing my lessons, I will have my students’ needs in mind. I will think about what the goals of the lesson should be and the action in the form of what type of instruction would be best. I would need to monitor to make sure my students are learning, and evaluate how the lesson went. I could use the GAME plan lesson template to help me remember to think about the process and to help me organize my lessons into these steps.
The second way I could use the GAME plan with my students is to have them learn how to use it themselves so they could become self-directed lifelong learners. I could teach it to them, model it for them in our daily lessons (as described above) and most importantly I could provide them opportunities to practice it in class. Once I teach the process to my students, they could use it with all of our project/problem based and inquiry based learning activities.
I think that both of these ways of using the GAME plan will help my students in the technology standards and in our math content standards as well. I can use the GAME plan to help me plan authentic learning experiences for my students that will meet both sets of standards simultaneously.
As a high school teacher, where students are very close to moving on to college, I think it is extremely important for me to teach this process to my students so they can use it themselves. If a review the list of NETS-S (http://www.iste.org/ ), I see that most of them align with the GAME plan quite naturally. NETS-S #1 is Creativity and Innovation, this is necessary to plan your action. Once you have a goal, sometimes it takes some creative thinking to come up with ideas on how to reach it. By having students plan out their own actions to meet the goals, they will be exercising creativity and innovation. NETS-S #2 Communication and Collaboration, this will come into play with group activities because when working collaboratively it is extremely important to have a GAME plan. By having students use the GAME plan when they are working with others, they will be learning how to effectively communicate and collaborate. NETS-S #3 Research and Information Fluency, this can occur while working on the action part of the GAME plan since many methods for meeting goals will involve some type of research. Also, you can think of it in the reverse as well. When learning how to research effectively, students need a GAME plan. NETS-S #4 Critical thinking, Problem Solving, and Decision Making, this one is pretty much the GAME plan in a nut shell. While using the GAME plan students will be doing all three of these things.
December 10, 2009
Revising My GAME Plan
I am still working on both of my original goals. While I learned a lot about both WebQuests and digital portfolios, it was mostly facts and ideas. My next step is to take all of that new knowledge and put it to use in my classroom. I need to do a Webquest with my students and I have to help them create portfolios before I can say that I officially met my goals. Once I have done both of these things then I can reflect on what happened and decide what I need to learn more about or modify. I am also still working on learning about technology in general. While my GAME plan goals were much more specific, I am slowly trying to do the same thing with many other educational technologies. This would be my new learning goal until I complete my studies here at Walden, at which point I could dedicate more time and effort to setting more goals for self directed learning.
Next time, I think that I will try harder to find a colleague or even a friend of a friend to help me learn a new technology. While some of my colleagues and classmates gave me some good ideas and resources, I think for me personally, it would be more effective to have someone there to show me and be there to answer any questions as they arise instead of relying on mostly research and discussions. I would also be stricter with myself as far as scheduling a time when I would work on my goals.
December 3, 2009
Evaluating My GAME Plan Progress
Evaluating progress towards Goal #1: Learn more about WebQuests and how to create my own that will support my high school math curriculum.
For this goal, I feel that my action plan had some good points but I don’t feel that I have met my goal completely. I learned about WebQuests and got some ideas about how to use them in my classroom but I have not yet created one myself, which was part of my action plan. I still plan to continue to work on this goal over the next few weeks. I don’t think that I planned enough time to work on the creation of a WebQuest and I ended up putting it aside in order to finish other things that had to get done first. I need to make a better schedule and then stick to it.
Evaluating progress towards Goal #2: Learn more about digital portfolios (electronic portfolios) and how to use them to assess my high school math students.
For this goal, I feel that my action plan was very effective and I am satisfied with my progress towards achieving my goal. I learned many things about portfolios and how I could use them with my classes. In addition to my own research, fellow classmates offered insightful information that helped me to reach this goal. I started to make a list of items that I could have students include as artifacts along with room for some student choices. I feel that I met my goal as far as learning about portfolios but I will still continue to search for additional ideas. Also, I don’t think that I will truly be able to evaluate what I have learned until I can put the portfolio to use in my classes and see how it works. That will take time to implement, assess and reflect upon which I plan to start doing with my next semester’s students.
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While I carried out both of my action plans, I learned that I need to be more organized with the information I was finding. As suggested in the course text, I should have kept a journal (Cennamo, Ross, & Ertmer, 2009) and made folders on my computer to save useful sites and resources in a more effective way.
Throughout this process, I have learned how to use the GAME plan to guide myself through self-directed learning activities (Cennamo, Ross, & Ertmer, 2009). Although I have always been self-directed and I can say I am self-taught in many areas, I don’t think that I have ever approached it so systematically. What I have learned is a procedure that I could use to learn new things and to use to help my students learn how to be self-directed in their learning. Going through this has made me consciously think about my learning and has made me more aware of what, why and how I learn.
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References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
November 26, 2009
Monitoring My GAME Plan Progress
Monitoring Goal #1: Learn more about WebQuests and how to create my own that will support my high school math curriculum.
So far I have searched and explored existing WebQuests. I have also looked at suggested links from fellow classmates and read portions of the course text. The table 4.1 on page 56 which describes how to develop a WebQuest was helpful (Cennamo, Ross, & Ertmer, 2009). From all of these resources, I have learned about what WebQuests are, how I could use them and I become familiar with typical layouts, designs, and features. I have also learned that most of the existing WebQuests are not what I am looking for so I would definitely need to design and create one of my own.
I have located sites that offer templates to make the creation of a WebQuest easier. I have not yet created one myself (which was part of my action plan) but I plan to try it on one of these websites. I have modified my original action plan slightly. I think that I am going to try to create my first quest using a very simple topic just so that I can go through the steps of the actually creation. My second attempt is when I will really think about the details more in depth. I originally was going to use one of my real units but I think that may be too ambitious. There is a lot of planning for what I am going to include and expect students to do which will take some time. For now, I am going to focus more on learning the WebQuest itself. Once I successfully create one for a dry run then I will concentrate on creating one for my class.
Thirteen ed online had a great site about WebQuests http://www.thirteen.org/edonline/concept2class/webquests/index.html
I even found a WebQuest about WebQuests http://webquest.sdsu.edu/webquestwebquest-es.html
Monitoring Goal #2: Learn more about digital portfolios (electronic portfolios) and how to use them to assess my high school math students.
I have an idea what digital/electronic portfolios are because of our ePortfolios here at Walden and I would love to set one up for my classes. I took some time to explore the features of our portfolio, how it is laid out and what is included. I also searched online and in the course text for more information. Chapter 1 had some useful information and I looked through the portfolio exercises throughout the book (Cennamo, Ross, & Ertmer, 2009). From this information I got some ideas about what I would like to have students include and I started to think about how much freedom I would give them about choosing work themselves. One of the sites that gave me some useful information is http://www.educationworld.com/a_tech/tech/tech111.shtml.
I searched for sites that host portfolios (not very thoroughly yet) but what I think I decided was that I would have students save their work to a CD or a flash drive instead of online. I was unsure about which ones online could be trusted and it would take more research to find out. If anyone knows of a reliable portfolio site, I would appreciate any suggestions and advice.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
November 19, 2009
Carrying Out My GAME Plan: Taking Action
My goal for my first game plan is to learn more about WebQuests and how to create my own.
Resources I will need to carry out my plan include the following:
- Reading information that I find through internet searches about what WebQuests are, what they include and how to create them
- Reading information in our course text and other course resources
- Samples of existing Webquests that could serve as a model or guide for me
- Web sites that will allow me to create my own WebQuest
- Colleagues with experience using them/creating them in order to get a quick tutorial and suggestions from them on what I could do
Additional Information I will need includes the following:
- HS math unit that I would like to use to make my own
- Internet links and resources that I will use inside of WebQuest that I create
Steps I have been able to take so far include the following:
- Internet searches about what and how
- Located sites where I can create one
- None of my “local” colleagues have used them so hopefully some of my colleagues in class will have some suggestions and advice to offer me
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My goal for my second game plan is to learn more about digital portfolios and how to use them to assess my high school math students.
Resources I will need to carry out my plan include the following:
- Reading information that I find through internet searches about digital portfolios
- Colleagues that have used them to give me suggestions
- Possible web sites that manage digital portfolios
Additional Information I will need includes the following:
- HS math curriculum and standards to make decisions on what I could include in a portfolio
Steps I have been able to take so far include the following:
Internet searches
November 14, 2009
My Personal GAME Plan (App 2 Educ 6713)
I have identified 2 indicators in the National Education Standards for Teachers (NETS-T) on the ISTE website and I have developed a personal GAME plan to strengthen my confidence and proficiency in each of these areas.
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GAME Plan 1:
Using the computer as a tutor: WebQuests
NETS-T #2a: design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
Goal:
Learn more about WebQuests and how to create my own that will support my high math curriculum.
Action:
Monitor:
- Did I learn how to create a WebQuest?
- Did my attempt at creating one work? Identify any problems or areas for improvement
Evaluate and Extend:
- Keep a record of resources and procedures for future reference
- Did I successfully create my own WebQuest that addresses my high school math curriculum and technology standards?
- Have colleagues and a small students sample group test out my quest to evaluate and critique it.
- Identify other units where I could also use a WebQuest
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GAME Plan 2:
Using technology in assessment: Digital Portfolios
NETS-T #2d: provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Goal:
Learn more about digital portfolios and how to use them to assess my high school math students.
Action:
- Research online resources for guidelines and suggestions.
- Identify math standards and possible proof of student work to include for each unit.
- Ask colleagues with experience for assistance
- Locate websites that manage digital portfolios
Monitor:
- Did I learn about how to use digital portfolios in my math classes?
- Will this meet the needs of my class in math and technology?
Evaluate and Extend:
- Keep a record of resources and procedures for future reference
- Reflect on what I have learned and pick a class to test it out on for a shortened amount of time.
- Keep notes on what happens and any adjustments. Once it is refined, use it in a semester long class.
If anyone has knowledge or experience in these areas (especially in reference to HS math) I would appreciate any suggestions.
November 1, 2009
Reflection Educ 6712: Supporting Information Literacy and Online Inquiry in the Classroom
The knowledge and experience I have gained from this course will influence my teaching practices from here on. I have learned how to help my students not just use the internet but how to use it effectively. By exploring the new definition of literacy, I have learned new ways to model and teach them to my students. While developing any future lesson plans, I will keep in mind the new literacy skills that could be embedded which include: questioning, searching, evaluating, synthesizing, and communicating. The course project to develop an inquiry based unit that integrated content (math), 21st century literacy skills, and technology was a new experience for me. I have never taught a unit using these strategies before and I now plan to develop more in other units of math.
My professional development goal would be to continue to develop my own 21st century skills and literacies so that I can reflect them in my teaching practices and lessons. I want to continue to gradually redesign my classes, lessons and strategies to consciously incorporate the new literacies and technology.
June 28, 2009
Reflection: Final Blog (Educ 6711)
An immediate adjustment that I will make to my instructional practice regarding technology integration as a result of this course is to make sure that my technology tools are learning tools that make my classroom more student-centered. Until now, most of my technology use has been teacher-centered as an instructional tool. Two technology tools that I would like to integrate are the wiki and voicethread. A wiki sounds like a great way to have the class collaborate on a semester long project from anywhere and at anytime. Voicethread is a great way to integrate multiple representations of information, students can use visual images and verbal sounds while collaborating with each other.
A long term goal that I am making for my instructional practice regarding technology is to integrate more technology. Since my integration at the moment is very little (other than the use of the graphing calculator), I plan to slowly incorporate technology tools into my lessons. I plan to accomplish this by gradually re-writing or re-designing my lessons with possible technology integration in mind. If I start changing a few lessons at a time, I can eventually re-vamp my entire collection bringing it into the 21st century.
A second long term goal is to keep myself current with technology. This program has made me realize how far behind I have fallen when it comes to technology that is available. I have learned about many things that I never knew existed. Now I plan to make sure I continually update my knowledge on technology that I could use professionally and personally.
June 5, 2009
My First Voice Thread
http://voicethread.com/share/530014/
I knew immediately what I was going to talk about, however, the images, documents or video was a little bit harder for me. I wasn't sure what type of images or documents to use to be a visual representation of my situation. From this exercise however, I realize the potential for the use of voice threads in my math classroom which I think was the point. I like that I can have a math problem up on the screen, my voice can be explaining it and I can doodle to show what I am talking about at the same time. Then the class can add comments about what they did and add any additional information.
June 3, 2009
Social Learning in Practice
There are many ways to implement cooperative learning in the classroom and now with the use of the internet there are even more. “Technology can play a unique and vital role in cooperative learning by facilitating group collaboration, providing structure for group tasks, and allowing members of groups to communicate even if they are not face to face” (Pitler, Hubbell, Kuhn, & Malenoski, 2007). Some technology based cooperative learning ideas presented include, creating videos, webquests, keypals, web site creation, blogs and wikis. All of which require students to work together towards the same learning goal while helping each other and learning from each other throughout the process. At the same time, these strategies bring cooperative learning into the 21st century.
References
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
May 27, 2009
Constructivism in Practice
This week, in Using Technology with Classroom Instruction that Works, we read about an instructional strategy that incorporates technology called “Generating and Testing Hypotheses”. This strategy correlates with the principles constructivist learning theories. The process of generating a hypothesis and then testing it helps the student form their own understanding of the information which is what constructivism is about. “Typically, students research a problem, form a hypothesis, and collect data to confirm, deny, or revise their last hypothesis” (Pitler, Kuhn, & Malenoski, 2007). I think that this is a great way to learn, let the student take an educated guess based on prior knowledge and then either they will be proven to be correct or they will learn from their mistakes—they are forming their own meaning and understanding. The examples given in the course text incorporated technology such as teacher-created interactive spreadsheets, data collecting tools (such as probes and the internet) and web resources (such and games and simulations) to make this strategy even more effective. It “allows students to spend more time interpreting the data rather than gathering the data” (Pitler, Kuhn, & Malenoski, 2007). All of the ideas presented as suggestions for guiding students to generate and test hypotheses required them to think analytically and critically.
The Project Based Learning (PBL) tools that were explored through this week’s resources offer many ways to use projects as learning experiences. I also think that they are effective because they integrate technology and multiple academic subjects. “Constructionism is reflected in PBL by
*Creation of a student centered learning environment
*Emphasis on artifact creation as part of the learning outcome based on authentic and real life experiences with multiple perspectives” (Orey, 2001).
References
Orey, M.(Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
May 21, 2009
Cognitivism in Practice
In addition to considering how the brain processes information, designing learning experiences is also important in the cognitive learning theory. This week’s resources discussed using virtual field trips which can be a very effective way to allow students to experience what you are trying to teach them instead of just hearing or reading about it. Virtual field trips are a way to bring students places where they may not have been able to go and to become part of the learning experience.
References
Orey, M.(Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD
May 14, 2009
Behaviorism in Practice (EDUC 6711 Week 2)
I would like to first mention that I was very happy at the level of math in this week’s resources. The ideas and examples presented were finally using high school level math. It has been rare for me to get examples from class and in books that are in my subject and level. There were ideas presented this week that I could actually take and use exactly how they were described and use them tomorrow in class, no adjustments or modifications necessary, this usually doesn’t happen for me and I am very excited.
The Behaviorist learning theory focuses on rewards/punishments, stimulus/response and stresses the need for reinforcements. One of the strategies that was discussed this week was in the area of practice. The tutorials or guided learning/practice, either on-line or with software, was described in the examples and in the links provided in the resources this week. Not only does this integrate the use of technology but it relates to the behaviorist learning theory. Dr. Orey describes an important part of behaviorism, “As with all teaching methods, success depends on each student’s stimulus and response and on associations made by each learner” (Orey, 2001). The use of multimedia for guided instruction accomplishes this by allowing each learner to work at their own pace, on their own level, use different learning styles and receive immediate feedback and reinforcement. This correlated closely to the behaviorist approach.
Reinforcing effort using spreadsheets was another strategy that used technology and relates to the Behaviorist learning theory. This example allowed students to learn about technology (spreadsheets), content (for me, Statistics), and their own behavior (benefits of effort). Reinforcement is a major idea in behaviorism, if you reinforce a behavior it is more likely that a person will learn it. When a teacher does an activity such as this one, they will be reinforcing effort and the students will see that if they put in the effort then they will succeed. The use of spreadsheets to organize, graph, and analyze the effects of effort on achievement is integrated effortlessly and really enhances the learning experience.
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References
Orey, M.(Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/
March 1, 2009
Reflection: Final Blog Posting (for EDUC6710)
Before taking this class I had a completely different idea about the ways to use technology in my classroom. I think one of the major insights I have had from this course is the difference between what Dr. Thornburg describes as “doing things differently” versus “doing different things” (Laureate Education, Inc., 2008). Before taking this class I would have thought that using technology to do the old things differently such as for links and research would have been enough. I would have never thought about doing different things such as collaboration with students and teachers globally or using wikis, blogs, etc. At the end of this course, I feel like I am leaving with a new bag of tools and ideas for using the web to improve my students’ learning, for my own professional growth and for my personal interests.
My perspective on being teacher-centered to learner-centered has changed drastically. I have always been more of a lecturer and explainer and I know that I need to re-design my lessons to be more student-centered. This course showed me the importance of doing this and ways to accomplish it. I look forward to transforming my role as a teacher to becoming the guide and helping my students help themselves and one another learn.
This course not only gave me new insights, it has sparked my interest to continue to learn about technology. I plan to continue to do more reading, research and exploring on my own. I also look forward to learning more from the other specialty courses involving technology and education. I will also continue to use the web tools not only for my classroom but for my personal and professional growth as well. I plan to use it to connect with other teachers and participate in on line communities.
I have set many new goals for myself as a result of this course for ways to transform my classroom. I would like to gradually re-design my lessons and curriculum, unit by unit, to incorporate some of the things from this course. I feel like I could integrate the use of technology so that my students will learn the technology itself while also learning math content and 21st century skills. I am also excited about getting some projects started that would involve bringing professionals from different fields and students from around the world into my classroom through things such as blogs and wikis. Another goal would be to become more involved with my school as a whole when it comes to technology use. I would like to share what I have learned with my colleagues since many of them are in the same situation that I was before starting this degree. Many of them don’t know how to use technology or they are self-taught. I think they would all benefit if I share my new insights with them through workshops on staff development days. I would also like to try to push to expand access to the computer labs in my school so that more teachers and students could take advantage of the technology. I think that if we think about a different way of using the resources the school has, it could be much more effective.
This course has really opened my eyes to what technology has made available for teachers and students. I have a completing different mindset about how I look at my lessons, my students, and my role as the teacher. From now on, whenever I plan and implement lessons, I will be thinking about the technology I could use, the ways I could make it student centered, how I could model 21st century skills and how I could take my class outside of the school building and into the real world. Learning about the use of web tools has made me excited to make my classroom a technology rich environment. “The idea that the relevance of student work no longer ends at the classroom door cannot only be a powerful motivator but can also create a significant shift in the way we think about the assignments and work we ask of our students in the first place” (Richardson, 2006).
References
Laureate Education, Inc. (Executive Producer). (2008). Understanding the impact of technology on education, work, and society. Baltimore: Author.
Richardson, W. (2006). Blogs, wiks, podcasts, and other powerful web tools for classrooms (2nd ed.). Thousand Oaks, CA: Corwin Press.
January 29, 2009
Evaluating 21st Century Skills--Blog Assignment(Week 4)
What surprised me about the site was the list of states that are part of the initiative and even more so, the states that were not. I was surprised that my state, New York, was not yet a state partner. Since New York is known to have many job opportunities and is considered to be a financial district, I thought they would have been one of the first on board to prepare students to become successful parts of the business/working world.
I think the teachers and educational leaders of today (and of the future) will have a difficult task of adapting education to align with the 21st century skills. An implication for me as a classroom teacher is that I will be responsible first hand to provide my students with an education that reflects these 21st century skills. This means that I will need to reflect on my current teaching strategies and make adjustments to how and what I teach. It is great to learn about and have access to an organization like the one that is trying to assist in this process of change. I look forward to re-visiting the website to spend more time reading the informative articles and start taking advantage of the great resources available.
January 15, 2009
Utilizing Blogs in the Classroom
Since I don’t have any computers in my classroom, most of what I would incorporate would have to be done outside of class time as assignments or projects. I like the idea of creating a class portal as described on page 21 of our course text. “In this vein, a great entry point for Weblog use is to build a class portal to communicate information about the class and to archive course materials. From a teaching standpoint, having a place to publish the course curriculum, syllabus, class rules, homework, assignments, rubrics, handouts, and presentations makes a Weblog a powerful course management tool” (Richardson, 2006). Since I have never used blogs before, I think this is a good place to start and not only will it help inform students and parents, I could even have the students help create and update it so that they were not just receiving and using the information but they were involved in designing and making it.
I would also like to incorporate a collaborative space where students can each add information which by the end of the year could result in the creation of a useful resource around a particular theme. One idea I had about a theme is math in the real world. I feel like a huge part of my job as a math teacher is showing the students the connection and importance of math to their lives because they usually don’t see why the need to learn it, especially high school math. Instead of me feeding them examples, I think it would be great to have the students do the research or stumble upon them on their own. As they are discovered, students could post them on the class blog that could be called something like, “I Found Math………”. They would have to give a full explanation and the specific area of math it relates to. This may take a little research on their part to find the proper math terminology. They should even include links to more information they found on the internet. They could mention math they have come across in their daily lives, on the news, jobs that involve math, or even interesting trivia type math found in movies or TV. A great example I like to use is a quote from the Wizard of Oz. When the scarecrow gets his brains at the end of the movie, he starts reciting a statement about triangles. In case you don’t have the entire movie memorized like myself, he says “The sum of the square roots of any 2 sides of an isosceles triangle is equal to the square root of the remaining side”. Now a student might recognize that it is math and want to post it to the blog. They may or may not need to look it up to be able to say that it is the Pythagorean Theorem, or I should say supposed to be, this is actually an incorrect math statement and I would be overjoyed if my students were able to find this one and notice the mistake. It would be great to watch the list of items on the blog grow over the course of the school year and read reactions and comments from others. Maybe other people from outside our class would add a few interesting places where they found math or maybe we could solicit people in math careers to share their experiences with us. I think it would help my students make connections and realize the importance of math or like the scarecrow mess up, it could just be an interesting trivia fact. It would be great if it could also help students beyond our classroom that read our blog.
References
Richardson, W. (2006). Blogs, wiks, podcasts, and other powerful web tools for classrooms (2nd ed.). Thousand Oaks, CA: Corwin Press.